Indoor scenes are lit by torches and other small light sources, casting dynamic shadows from appropriate objects. The path-traced option offers a more radical transformation by leveraging path tracing for all of the game's lighting, full replacing light maps and the other tricks Quake used to simulate the look of light back in 1996. A really nice upgrade comes from the teleporters, which now show you the area you'll arrive in when you travel through, Portal-style. You also get RT-specific view distortion effects when under water too. The classic renderer uses ray tracing for all the primary rendering of geometry, but the lighting is still processed through texture-based light maps like the original game, meaning you get similar lighting and ambience, with some intriguing RT effects: water surfaces are completely different, with RT reflections that show the full surroundings. The screenshots are nice - but looking at RT Quake in motion is something very, very special. Doing this eliminates blurring issues that kick in with the more recent rendition of Nvidia's machine-learning upscaling technology.īeyond image reconstruction, gamers actually get two different RT implementations with this mod - a 'classic' option that looks more like the original game with some very nice ray-traced upgrades, alongside a full path-tracer, radically transforming the aesthetic of the game. DLSS and FSR2 are supported - and both deliver great results overall, by the way - but the recommended DLSS 2.4.0 should be swapped out for the earlier DLSS 2.2.6. It's all relatively straightforward, but I do recommend making one small change to the instructions. Tsyrendashiev has taken the Vulkan port of Quake by id Software's Axel Gneiting and delivered something very, very special.īut first up, how do you get your hands on the modified game? Simply download the necessary files from the VKQuake-RT github page and merge them with the version of Quake you own per the instructions on the page. This is less a mod and more a full-on RT remaster for one of PC's finest games, arriving courtesy of Sultim Tsyrendashiev, the maker of path-traced renditions of Serious Sam and Doom, and who's currently working on RT Half-Life. The transformative power of ray tracing has proven itself across many different games but perhaps the most impressive upgrades come from revisiting older, classic PC titles, and a recent mod for the original Quake delivers frankly astonishing results.
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