![]() ![]() It wasn’t just the frame-rate dips either movement felt floaty which, in turn, made the aiming and subsequent gunplay feel sub par. When I left the resolution at my default display setting (2560x1440), Quake II RTX looked great but felt inconsistent. Despite the ageing core id Tech 2 engine that powers Quake II (for those keeping track at home, we’re now up to id Tech 7), the ray-tracing implementation has the potential to humble even a 2080 Super-powered machine. This is where my newly acquired NVIDIA GeForce RTX 2080 Super steps in. Yeah, this is a decades-old PC game that pushes your rig in ways that Crysis can only dream of. In a pinch, you could try a high-end 10-series card – like my not-so-old 1080 Ti that suddenly, after the birth of ray-tracing, feels outdated – but you’ll have to set ray-tracing to low and even then the frame rate won’t be flash. You really need an NVIDIA 20-series GeForce RTX GPU to get the most out of it. By adding a comprehensive real-time ray-tracing implementation that includes reflections, global illumination, shadows, and basically anything and everything relating to rays of light - 1997’s Quake II is once again one of the most visually impressive games you can play. ![]() While the music is still sadly missing out of the digital box (naturally I fixed this before replaying too much), the resolution and control options are a better match not only for 2020 but also for how I remember the game looking at the time. ![]() “Quake II RTX by NVIDIA is like the definitive version of id Software’s classic." The first few levels are free to sample too, for those looking to simply relive their FPS glory days in-between bouts of staring outside muttering something about the neighbour’s rowdy kids. Or, you can download the Quake II RTX version by NVIDIA on Steam - which in a way acts like the definitive version of id Software’s classic. ![]() You can use a common community patch to address all of that. Horseshit! Thankfully, there are ways to solve this, but the bigger problem is a lack of modern resolution options and a bizarre array of default controls that haven’t aged well. Then along comes the Steam or GOG version, depending on your preferred flavour. And that’s coming from someone who played a lot of Quake II across campaign and multiplayer. For me, this is a game whose teeth-rattling Sonic Mayhem soundtrack got more playtime than the game itself. You can join the discussion on Quake II RTX becoming available to download on the OC3D Forums.Digital platforms offer an awesome way to relive old classics. Q: What are the recommended specs and settings?Ī: These are recommended specs to achieve 60 fps smooth gameplay at 1080P: RTX 2060, all settings “on”, Caustics “off”, Global Illumination “low” RTX 2070, all settings “on”, Global Illumination “medium” RTX 2080, all settings “on”, Global Illumination “high” RTX 2080Ti, all settings “on” Global Illumination “high” Nvidia's Quake II RTX is available to download on Steam and directly from Nvidia. Purchase the game to access all levels as well as multiplayer support.īelow are Nvidia's settings recommendations for Quake II RTX, which are designed with a 1080p 60FPS framerate in mind. NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit. Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 64-bit or Ubuntu 16.04.6 and newer Processor: Intel i3-3220 or AMD Equivalent Memory: 8 GB RAM Graphics: NVIDIA RTX 2060 or higher Storage: 2 GB available space Additional Notes: Vulkan Below are Quake II RTX's PC system requirements. ![]()
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